Preview and Tutorials (old, better use examples):
Long Documentation, Short...
This is highly customizable, easy to use touch components for mobile and PC devices with the touch screen. You can easily add tap, swipe, drag to look, drag to move, pinch to zoom, pan and rotate gestures or virtual joysticks with many different behaviors and UMG skins to your existing characters or actors. A lot of configuration options will help you gain full control of behavior tweaking and visual representation. In addition to the components, you will also get 18 helpful examples. Use the migrate assets feature to easily move the desired example to your project.
• Tap, Double Tap, Two Fingers Tap, Two Fingers Double Tap;
• Tap and Drag, Tap and Rotate;
• Swipe: unidirectional, omnidirectional, eight directional;
• Swipe To Move: drag to look, drag to move & drag to pan;
• Pinch gestures: zoom in & out, pan and rotate;
• Virtual Joysticks: fixed, floating, single-axis (sliders), pads, etc.;
• Animated UMG Widgets as joystick skins;
• Bounds: define a specific area for components;
• Priorities: set depth priority for overlapping components;
• Backgrounds Widgets: easily add UMG widgets as background for any component;
• Auto adjustment when screen size or device orientation are changed;
• Cross-components compatibility;
• Networking support;
• Debug Drawing.
Number of Blueprints (core):
• (6) component;
• (1) interface;
• (5) widget;
• (2) enumeration;
• (1) macro library.
Number of Blueprints (examples):
• (20) pawn;
• (10) widgets.
Joystick textures (free for use): 7
Platforms Tested: Android, iOS, Windows 10 (some windows touch devices work well, some not due to UE4 internal bug)
Support: Please use the Questions section here on the marketplace for support. Please research already answered questions, before creating the same as previously answered.