Editor and runtime solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Camera target texture (skybox, ambient lighting, etc)
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 - uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle .
Scripts are packed in dll.
Have questions? Forum.
Support and bug report: ld
Supported Unity versions:
• Unity 2019.4, 2020.3 and 2021.3 LTS versions are fully supported.
• Unity alpha and beta versions are never supported.
• Unity 'tech release' versions are not officially supported.