**NEW** Group Behaviors system and Grenades for shooters! (For 4.23 and above)
**NEW** Ladder System for AIs + multiple game AI examples! (For 4.23 and above)
AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system.
The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit has got you covered.
It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game.
If you're looking for a more combat-oriented AI, check out my Boss AI Toolkit.
BOSS AI TOOLKIT -
The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it's an RPG or an FPS.
Number of Blueprints: 69
List of Features:
- Powerful and flexible Behavior State system
- Includes 11 built-in Behavior states (Idle, Follow, Flee, Patrol, Seek, AttackMelee, AttackRanged, Defend, Hit, Investigate)
- Create any type of NPCs ranging from Civilians, Animals, Companions, Enemies and even Badass Bosses, and more!
- Easy to integrate with it's plug-and-play nature. Just add a component!
- Includes 7 built-in Triggers (OnSight, LoseSight, Message, Delay, WithinDistance, BeyondDistance, Health)
- Behavior Chaining lets you create cohesive and complex AI behaviors
- Add animations and audio with ease!
- Easily extend or create your own AI Behaviors and Triggers
- Create believable and living worlds using Workspaces Actor
- Parkour system for AI
- Patrol waypoint system for AI
- Path Corner actors for triggering AI tasks and events in the scene
- AI Spawner to dynamically spawn AI characters
- Blueprints and Behavior Tree based
- Includes health and damage system
- Example RPG, Shooter, Stealth, and Flying AI
- AI Parkour system and Ladder system
- Rootmotion animation blueprints
- Multiplayer support
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Windows