SixDOF Movement

Try game asset SixDOF Movement 4.27 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    106706

Description

Preview: /watch?v=JRCujDnrHE4
Implemented as a movement component.
Can either directly transform the actor its attached to, or apply forces if the actor simulates physics.
Everything is contained in one class (USixDOFMovement) , doesn't use any external files.

Technical Details

Features:

-Works in both Blueprint and C++ projects

-Allows both physics-based and non-physical movement

-Speed and inertia adjustable for each axis

-Multiple acceleration models - linear, exponential, quadratic, frictionless

-Gravity can work in any direction, independent of world setting

-Automatic movement and input replication

-Replication supports world origin shifting (UE4.14+ only)

-Autopilot - look at, autolevel, move to

-Automatically transform inputs to world or local space

-No hardcoded parameters, anything can be changed in editor or during runtime

-Complete blueprint integration, all functionality accessible without using C++

-Source code included

-Extensive example project included


Network Replicated: Yes

Development Platforms: Windows, Linux, Mac

Target Build Platforms: Windows, Linux, Mac, Android

Documentation: Video tutorials (work in progress)


Full Example Project: ;resourcekey=0-juehFmM7kzFY2f_PLTSP2w

Minimal Example Project: ;resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw

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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 106706
    Number