Essential features for Terrain, including currently the most advanced Object-Terrain blending that allows you to seamlessly and quickly integrate the Objects into Terrain with various settings and optimization options.
Everything was carefully designed for quick and easy workflow, for using the features all you need to do is to select the InTerra shader for your Terrain or Object Material.
The main features:
- Integration of Objects into Terrain
- Tessellation (HDRP Only)
- Parallax Occlusion Mapping
- Hiding Texture Repetition
- Triplanar Mapping
- Heightmap Blending
- Automatic Steep Slopes Texturing
- Color Tint Texture
- Base Map Support
You can see the detailed list of the shaders features in Technical details.
❗ URP and HDRP shaders are available only from version 2021.2.0f1.
There are the Standard and the Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.
Built-in shaders are supported for PC(Windows), Linux and Android (with the Diffuse shaders and the lightest setup it can run smoothly even on mobile devices), the shaders were also tested in VR.
HDRP and URP shaders are supported for PC(Windows) and Linux.
❗ If you are using URP or HDRP it is needed for the Shader Variant Limit (in Edit/Preferences/Shader Graph) to be set at least to 1152 for URP or 1538 for HDRP. It is recommended to set the Shader Variant Limit before the import, or there may be need to reimport the Object into Terrain Integration shader after changing the value.
Built-in shaders can take about 15 to 20 minutes to import, while the URP and HDRP shaders are imported within a minute. The folders in version for Unity 2021.2.0f1 were rearranged, so you can deselect the Built-in,URP or HDRP folder before the importif you don't need it.
If you have any questions or problems you can visit InTerra Forum Thread or Discord Server.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects.