This bundles contains modular items for a workout outfit.
Tutorial on how to use a custom character model with a character controller + assembling multiple parts
Includes 2 uppers with variants), 2 lowers with variants) , gloves, shoes, hairstyle with dynamic ponytail, and add-on parts : head band, wristband, leg warmers, arm warmers, smartwatch, crop top, face mask.
Base body forms (regular female, tall female, regular male) and base female bodies and heads are included.
- Modular bundle for multiple possible combinations
- Tintable materials
- Compatible with the new official female skeleton , the PO-Art tall female, and the regular male.
Rigged : Yes
Rigged to Epic skeleton : Yes
If rigged to the Epic skeleton, IK bones are included : Yes
Animated : Yes, comes with a duplicate of the regular thirdperson controller
Number of Animations : 4 custom animations are provided : female idle and female run. The others are retargets from the default thirdperson controller.
Number of characters : 3, modular
Facial morphs : smile, open mouth, angry, slanted eyes, closed eyes, closed L, closed R
Vertex counts of characters : base body + head 12280 tris, character in full outfitA 25226 tris
Texture Resolutions : from 512 to 2048 depending on the asset
How to use : Import into your project and use/modify the provided character controller blueprint (Content\Female_Workout\Blueprints\BP_ThirdP_WRKT) ; or perform a right click>Assign Skeleton on any asset that you want to link to an existing skeleton in your project. To combine modular parts, use a Set Master Pose Component node (see provided BP).
If you need a specific pre-assembled, non-modular version of the character please mention it in the comments or get in touch at the support email.