This Realistic Looking Cliff and Rock set, manually 3D sculpted with love, is ready to join your world and fill your scene up with details. Easy create various mountain ranges and rocky scenes, as my example, and... add some snow on top of it.
The pack includes ⠀
- 2 low-poly Cliffs
- 2 low-poly Split Cliffs
- 2 low-poly Ground Cliffs
- 3 low-poly Medium Rocks
- 3 low-poly Small Rocks
each one can be additionally modified by turning on/off the moss layer (using a mask) and the snow layer (using the shader)
NB! The sample scene is not(!) included.
My email: green.
- You can completely change the way the cliffs and rocks look by changing the textures in the material.
- Scale meshes up and down without the quality loss at a short distance, because of the tileable textures.
- Add or remove the moss and snow layers.
- Models are scaled according to the metric system.
- 3 UV sets: bake, tile, and lightmap.
A number of Unique Meshes: 12
Collision: custom, UCX. Convex type.
- Cliff_01 -- 4860
- Cliff_02 -- 5881
- Split_Cliff_01 -- 14.528
- Split_Cliff_02 -- 16.080
- Ground_Cliff_01 -- 3714
- Ground_Cliff_02 -- 3714
- Rock_01 -- 750
- Rock_02 -- 721
- Rock_03 -- 738
- Small_Rock_01 -- 92
- Small_Rock_02 -- 174
- Small_Rock_02 -- 80
LODs: Yes, up to 4 LODs, depending on the mesh size.
Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances.
Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM)
Texture Resolutions: mostly 2048x2048, but 4096x4096 for unique normal maps (can be easily downsized).
Supported Development Platforms: Windows, macOS, Linux
Documentation: The link to the demonstration video is provided.
Additional Notes: In my renders, I used dynamic light, but the lightmaps are also set up if you need them.