Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
- Oceanology 1
- Oceanology 2
- Oceanology 3
- Oceanology 4
- Oceanology 5
All scenes are included
Enter the Oceanology community and request your complete documentation
Discord
Oceanology community
Read More Technical Details
Current Version 5.1.2
Features:
- Gerstner wave
- Quadtree
- Compatible with UE5
- Water cut off effect
- Infinite ocean in real time
- Buoyancy
- Transparency
- Ocean storm modes
- Advanced wave modifier
- Subsurface scattering
- New distance field mask
- Advanced details selector
- Underwater
- God Rays
- Caustics
- Foam Generator
- Procedural foam for great heights
- Tesellation
- Buoyancy Consumption Modifier
- Advanced refraction
- Integrated Lake System
- Volume-based swimming system
- Advanced boats
- Coastal effect
- Landscape Modulation
- Scanned trees
- Scanned Rocks
- Dome for cities under the ocean
- Multiple environments
- Advanced LOD
- New Advanced Shoreline System
- FFT ocean appearance
- Advanced normals system
- Fog adapted to the state of light
Code Modules:
- Actor Oceanology
- BP Oceanology
Number of Blueprints: 32
Number of C++ Classes: 4
Supported Development Platforms: Windows - Mac
Presentation document: Oceanology
For Support & Tutorials & Documentation & Suggestions please visit the Discord .
Example Project: Plugin