Easy to use but powerful decal system for Unity.
— Built-in Deferred and Forward (2018.4 − 2020.3)
— URP 10.5 (2020.3)
— Supports all PBR workflows (Metallic/Specular/Smoothness/Roughness)
— Supports Windows, Linux, Mac, DX11, DX12, Vulkan, Metal, OpenGL 4.1+
— Supports Single Pass Stereo
— Experimental OpenGL ES 3.0+ (Android) support
Note: not fully optimized for mobiles yet
Please refer to the documentation to learn more about supported pipelines and platforms, their limitations and requirements.
Join Discord to download a demo build!