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Easy to use but powerful decal system for Unity.
Supported pipelines
— Built-in Deferred and Forward (2018.4 − 2020.3)
— URP 10.5 (2020.3)
Main features
— Supports all PBR workflows (Metallic/Specular/Smoothness/Roughness)
— Supports Windows, Linux, Mac, DX11, DX12, Vulkan, Metal, OpenGL 4.1+
— Supports Single Pass Stereo
Beta features
— Experimental OpenGL ES 3.0+ (Android) support
Note: not fully optimized for mobiles yet
Please refer to the documentation to learn more about supported pipelines and platforms, their limitations and requirements.
Online documentation
Forum thread
Discord
Join Discord to download a demo build!