Aura 2 Volumetric Lighting & Fog

Try game asset Aura 2 Volumetric Lighting & Fog last Unity for your project.

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*** Version 2.1 out now! ***

Aura 2 is a volumetric lighting/fog solution for Unity.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.

Aura 2 brings state-of-the-art volumetric lighting system to Unity.
This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone ...

Features :
All types of light supported
    ▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
    ▸ Cookie support
Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :
    ▸ Density injection
    ▸ Scattering control
    ▸ Tint control
    ▸ Light injection
    ▸ Boost control
    ▸ Ambient Lighting control
    ▸ Light Probes Lighting injection
Color Temperature support
Ambience Presets for 1-click kickstart
Improved quality
Multiple Cameras support
Light Probes support
Stereo / VR support
Realtime preview in editor
Toolbox with shortcuts
Realtime Quality switch
Fast Import Time
Compatible with :
    ▸ Gaia from Procedural Worlds
    ▸ Amplify Shader Editor from Amplify Creations
    ▸ Bolt - Visual Scripting from Ludiq
Opaque/Transparent* geometry support
Particles illumination, fog and density **
▶ Works in Forward/Deferred
▶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)
▶ Works in Gamma/Linear
Texture2D and Texture3D support
Dynamic 4D noise support
Fully commented API

Read the Documentation here.

Aura 2 strictly requires full support of the following elements to work :
▶ RenderTextures (3D as well)
▶ Texture2DArrays
▶ ComputeShaders
Please verify that the support of these elements is not limited especially on lower platforms.

Aura 1 and Aura 2 are not compatible with each others.
Please delete all references to Aura 1 before importing Aura 2 in your project.

Aura 2 does not support SRPs, LWRP, URP or HDRP.

Aura 2 was developed and tested on Windows and DirectX11.
Other platforms and Consoles are on their way but are currently not guaranteed.
However, experienced users have reported Aura 2 successfully working on Vulkan, Linux and MacOs + Metal. No support can currently be provided for those platforms.

Discord server :
Dedicated thread on the Unity Forums can be found here.
Support email.

* transparent objects will need modified shaders to display the volumetric lighting, that's how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
** shaders provided in the package.

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