Volumetric Cloud system with procedural generation using ray marching and with artistic controls on the shapes and fine details. You can set up to 3 different layers of clouds, each one with a different cloud type and wind strength and speed. You can customize shadowing and colors as fix parameters or driven by curves. Sky Sphere BP replacement for driving Sun and Moon trajectories both based in calendar with latitude and longitude settings. It allows you to generate your own cloud shapes using the provided materials as models.
Package is intended for high-end machines and for cinematic production. Lowering several settings you can get higher performance, in detriment of details, for playing games.
Demo download (non-VR)
Asset Video:
Demo Video (small):
Demo Video (detailed):
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Technical Details
Features:
- Raymarched Volumetric Clouds (you can fly into)
- Self Shadowing and Shadow projection to environment
- Turbulence on the edges
- Procedural generated textures (Coverage 2K or 4K)
- Artistic freedom to set colors, to tell different shapes for clouds and places they won't show up
- Day & night cycles with both Sun and Moon
- No C++ code, only blueprints & materials with HLSL nodes.
- Multiplayer Replication
Contents:
- Blueprints: 09
- Materials: 21
- Mat Functions: 11
- Textures: 13
- Meshes: 02
- Demo Maps: 05
IMPORTANT NOTES:
- High-End PC Windows (D3D, OpenGL and Vulkan)
- Min HW for gaming: 4GB VRAM (recommended 6 GB VRAM)
- Tutorial v.1.0: video at (kept for history)
- Tutorial v.1.1 and demo: video at (kept for history)
- Tutorial v.1.2: Updated Tutorial for new users:
- for a better experience with the demo maps, overwrite your project's Config folder