R.A.M 2019 River Auto Material 2019

Try game asset R.A.M 2019 River Auto Material 2019 1.7 Unity for your project.

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Pack support unity:
- Unity 2018.3+
- Unity 2019 +
- Unity 2020 +
- Unity 2021 +
- Unity 2022 +
- Unity 2018.3 HD RP 4.9
- Unity 2019.1+ LW RP 5.7+
- Unity 2019.1+ HD RP 5.7+
- Unity 2019.2 HD RP 6.9
- Unity 2019.2 LW RP 6.9+
- Unity 2019.3 HD RP 7.18
- Unity 2019.3 URP 7.18
- Unity 2019.3 URP 7.2+
- Unity 2019.3 HD RP 7.2+
- Unity 2019.4 LTS HD RP
- Unity 2019.4 LTS URP
- Unity 2020.1 HD RP
- Unity 2020.1 URP
- Unity 2020.2 HD RP
- Unity 2020.2 URP
- Unity 2020.3 LTS HD RP
- Unity 2020.3 LTS URP
- Unity 2021.1 HD RP
- Unity 2021.1 URP
- Unity 2021.2 HD RP
- Unity 2021.2 URP
- RTX support for 2020 unity HD RP+
- DOTS support for HD and URP 2019.3+
- New Unity Terrain 2018.3+ support
- SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
- For lower engine versions please use our old
R.A.M - River Auto Material
To run HD or URP, LW RP please import pack to HD or URP, LW RP project and then import support pack which is inside the asset in \"HD and LW RP support\" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.

R.A.M 2019 is new rebuilt and extended version of R.A.M which is on the market around 2 years Pack gives you ability to create very advanced river and lakes with flowmap, river bed shapes and textures on it automatically. Shader generates few cascade / waterfalls type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a river, lake, stream, road is done. Simulate option, will generate whole river from 1 point, it will analyze shapes, colliders and create most accurate river shape. Our script and shaders allows automatic wetness when object hit the spline or lake surface even at runtime - wet ship or car which moves over the lake, sea, river. Spline tool could create even road, dirty roads - check our image examples and video where we also use it as road. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river, lake or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Reflections come from reflection probes. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader or unity default HD RP heigblend aswell. Particles and road textures are also included Pack is also suitable as fountain shading and it support floating island structures. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. API will help you to create whole river at runtime in your game,specialy with simulation tool.
Pack is compatible with vegetation studo and vegetation studio pro. It will mask foliage or create whole environment around river via biomes.
Pack co-op with lava solution based on same spline system (lern one system to rule them all):
Lava & Volcano Environment 2019

Demo scene from video need additional assets everything is included in Youtube video description. Like always we share our demo so you could run it if you have all or most assets. Download link is in Youtube video description.
# 1 River spline, lake and tools:
- create very advanced connected river networks (lakes,sea,rivers,swamps,);
- customize your river / lake via vertex paint;
- automatic flowmap with noises;
- change local river /lake direction or customize flow by manual flowmap painter;
- blend your river /lake with any other waters like AQUAS or our lakes, sea;
- physics simulation for objects that flow on water sruface;
- simulate river tool, setup 1 point and R.A.M will analyze space to create river;
- scale, move, rotate any river / lake point;
- snap/unsap into the terrain or models in all or separated points also via model layers;
- change river / lake shape per point or in all points to create best looking road or river;
- change triangle amount and distribut them in spline space to get cheapes and best looking spline;
- create fabalous waterfalls, slow, fast river, lake, swamp area;
- rotate, invert uv to make compatibility with every texture direction;
- profile system - save your river / road / swamp / lake setup and create new river / lake in few seconds;
- automatic river network refreshing system to avoid river connections problems;
- automatic flowmap for river and lake with noises generation, controlled by curves ;
- terrain shaping tool with future shape visualisation;
- terrain painting tool;
- automatic object wetness with our shader, when it hit our rive even at runtime;
- API for runtime generation;
- CSV points import option;
- Vegetation Studio support;
- Vegetation Studio PRO support;
- streaming friendly - cut your river into submeshes;
- new unity terrain 2018.3+ support;
- HD and URP, LW RP support;
- Multiple Terrains support;
# 2 Shaders and material features :
- totaly cheap in render it will even run on VR or mobile;
- tesselation support;
- vertex paint support;
- stylized water shader and materials variants;
- flowmap support;
- swamp shader variants;
- mobile shaders for sea, swamp, river;
- simple sea or lake material;
- river shaders could rotate UV from U/-U into V/-V directionsl;
- river works on linear and gamma rendering ( (you only need to change in gamma falloff slider and color of noises, watefalls);
- wet shader;
- wet with moss shader;
- wet at runtime support ;
- floating island support ;
- stylized shaders with examples;
- SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
- instanced indirect with VS support;
# 3 Artistic addons:
- 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders;
- set of river textures (foam, normals, cascades);
- set of stylized textures (foam, normals, cascades);
- set of river/lake textures for swamp ;
- PBR and NON-PBR particle effect sets;
- example road material with HQ textures;
- example photoscanned rock;
- floating island mesh with UV Free shader;
- 2 galaxy skybox for floating Island demo;
- demo scenes available at youtube movie descriptions - free to download you can run it with all or most asstes which it use
# 4 Additional compatibility:
- ENVIRO weather and sky compatibility (support pack);
- Aura 2 (support pack);
- OverCloud (support pack);
- Vegetation Studio support;
- Vegetation Studio PRO support;
- CTS support;

Feel free to contact and visit us at: Discord Channel
You could also look at our other packs:
Unity Tools:
River Auto Material 2019
River Auto Material
Lava & Volcano Environment 2019
Lava & Volcano Environment
World Streamer 2
Terrain Stitcher Tools
Multiple Terrain Brush
CTS terrain shader
Mountain Environment - Dynamic Nature
Forest Environment - Dynamic Nature
Meadow Environment - Dynamic Nature
Mountain Trees - Dynamic Nature
Dynamic Nature - Starter
Ice World
Advanced Rock Pack
Advanced Foliage Pack
PBR Graveyard Pack
Winter Mountains and Stamps
Photo Scanned Park Assets
Mountain Tree Pack
Realistic Tree Pack
Realistic Grass Pack
Ground Textures:
Winter Ground Pack
Landscape Ground Pack
Landscape Ground Pack 2
VR & FP Models:
VR Hands FP Arms
Asset created in co-op with
IndagoVR we also would like to thanks our partners: Amplify Creations.
Pack contain Triangle.NET library under MIT Licence check licenseTriangleNet.json file in package for details.

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  • Unity
  • 1.7
  • 105926