Promo Video: Here (note: assets in video are not included)
Stess Test Video: Here (note: assets in video are not included)
Website with Manual, Tutorials and more: Here
Please Note: There is an issue in the release version of UE5 (and RC2) that prevents the billboard LODs from correctly capturing their textures (Visualization World Normal Rendering to a Render Target is only rendering the first material on the mesh). Please be patient while either it is fixed or I find a work-around, after which I will release version 1.3 which has many new features.
rdLODtools is a UE4 plugin that resides in the Static Mesh Editor. It allows you to easily create Billboard and Planar LODs from 2 to 32 polygons. Billboard LODs can have up to 64 frames in a FlipBook giving a full, 360 degree view (or a range) of the mesh in just 2 or 4 triangles.
Running rdLODtools over your meshes can speed up rendering by huge factors. These LODs can fill out your city buildings, Power/Light Poles, trees and foliage while also reducing your framerates.
Mesh Types that rdLODtools is most useful for are things such as:
- Sky Scrapers and tall buildings
- Powerline Poles
- Traffic Lights
- Traffic Signs
Please note that often you will need to manually adjust the colors of your mesh - this is made easy by incorporating adjustment values in the LODs material instances.Read More
- Create 2/4 triangle, multi-angle Billboard LODs
- Create 2-32 poly planar LODs
- Complete color customization
- Speed up your Scenes by huge amounts
- Easily remove any or all but 1 LOD
Code Modules: rdLODtools (Editor)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Windows,Linux
Supported Target Build Platforms: Any, Editor only plugin