Animation Retarget Toolkit

Try game asset Animation Retarget Toolkit 4.27 Unreal Engine for free.

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Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    105558

Description

please follow this video:

I found these problems with retargeting animation,

  • the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
  • there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
  • assigning of the bones in the rig config should be performed on both source and target skeleton
  • the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
  • modify pose is not intuitive
  • there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
  • there might be some others which I can't remember

I tried to solve them one by one

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals
Read More

Technical Details

Features:

  • the rig config asset is editable you can make it from the source skeleton
  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
  • with the ghost pose option no need to guess the pose you are seeing it
  • modify pose is more clear by the toolbar menus
  • all retarget process is in one single window, no need to go here and there
  • easy bone mapping by just clicking on bone visuals

Code Modules:

  • Persona,
  • EditorWidgets
  • EditorStyle
  • CommonMenuExtensions
  • SkeletonEditor
  • PinnedCommandList
  • AnimGraph
  • AdvancedPreviewScene

Number of Blueprints: 0

Number of C++ Classes: 11

Network Replicated: No

Supported Development Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Supported Target Build Platforms: Win64, Win32, Mac, IOS, Android, PS4, XboxOne, Switch

Documentation:


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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 105558
    Number