Hairstyles pack using Unreal groom system and Niagara physics.
Pack of hairstyles, mostly female, using Unreal groom system.
Can be static or dynamic with Niagara physics.
Hairs have LOD system wich you can edit with 2 clicks, add more LOD's and modify LOD settings.
Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance
for your needs.
Hairs can be attached to anything using socket system.
Total number of hairstyles is 18 with 3 modular hairstyles.
*Please consider reading the strand based hair section of documentation there is detailed
information on how to enable physics and bind hairs to characters.
Scaled to Epic skeleton: Yes
Intended Platform: Windows 64 bit
Platforms Tested: Windows 64 bit
Importantotes: Displaying too much grooms in vewport at once can
cause performance impact or graphical artifacts, depending on your system configuration.
Number of polygon meshes: 1 female_mannequin (31572 tris), 1 male mannequin (31742 tris)
Number of grooms: 22
Material instances: 4
Maps: 2 demo_maps , Short hairstyles map and Long hairstyles map
Grooms Detailed information: Link
In order to grooms work properly, don't forget to apply these settings
- enable Alembic Groom Importer plugin
- enable Groom plugin
- enable Support Compute Skin Cache in project settings