MetaLight Studio is a virtual lighting studio where to render 3D models or MetahUmans. You can use MLS as a showroom for your 3D design models. You can then render the scene by taking an high resolution picture by simply clicking one button. You can implement the features in your videogame or use it as a virtual studio where to take photos of 3D models to be used for commercial and marketing. You can use it for anatomy studies. It is also useful to make light, animation and motion capture tests on a set in wich you can manage up to six lights and set their intensity, temperature, hue and saturation togheter with several Camera and Color Grading effects.
- A virtual environment where to render 3D models or MetaHumans and where to make light, animation and motion capture tests. When everything's set you can render images by simply clicking one button.
- A Level Blueprint that allows you to manage up to 6 lights: you can set their intensity, temperature, hue and saturation and move them on every axis around the 3D model. The Level Blueprint also allows you to manage several Camera and Color Grading effects: Exposure, Perspective, Focus, Chromatic Aberration, Slow Motion (useful with animation), Camera Speed. The Level Blueprint allows you to set scene's Saturation and Contrast.
- The Level Blueprint allows you to take an high resolution render and also to set its resolution.
- An in-game text Tutorial for best practice.
Number of Blueprints: 1 Level Blueprint wich contains all features with comments.
Input: Keyboard, Mouse.
Supported Development Platforms: Windows, Mac, Linux
How to import MetaHumans in MetaLight Studio - Documentation
You can find news and info on Facebook Group
Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer.