Mirror Animation System

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Attention! this plugin has been open sourced under MIT license, find it at github .

This Plugin incorporates functionalities for Mirroring character animation both at runtime and inside the editor.


Component Space Mirroring.

Editor Tools.

Technical Details


Mirror Table: holds the settings for mirroring a skeleton's animations in Bone Space

In-Editor tool, Create Mirror Table from Skeleton: this tool takes a skeleton asset as a reference for quickly creating a basic template for a Mirror Table

Mirror Pose and Mirror Pose CS nodes: for mirroring poses through animation blueprints.

In-Editor tool, Mirror Animation Asset: this tool creates a new animation from the mirrored version of the selected Animation Asset.

New Character and Character Movement Component classes: with extended functionality that allow mirroring the Root Motion received from animations.

Network Replicated: Yes, check the documentation for the details on how to replicate these features

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac


Example Project.

Important/Additional Notes: The only platform that is excluded for packaging is IOS, however there are no dependencies that stop use in other platforms (such as HTML5, XboxOne, PS4, etc).


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  • Unreal Engine
  • 4.26
  • 105249