Documentation: Online Documentation
Youtube: Broadleaf Trees Forest Biome | Third Person Demo
Complete forest biome solution to build a photorealistic broadleaf tree forest. Full procedural forest generation or painting with interactive foliage. High resolution photogrammetry models and textures of trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. Build a incredibly detailed forest with thousands of trees only with a few clicks. There is a large variation of trees, plants, twig and rock assets. A advanced ground material with 4 different forest surface types and auto slopes. Also included a material wind system and a procedural snow shader system. Powerful materials and landscape shader, highly tweakable.
FOREST BIOME FEATURES [3.3.2]:
- High resolution photogrammetry models and textures
- Forest Procedural generation
- Procedural snow/winter shader system
- Interactive Foliage
- 4 paintable forest landscape layers
- Paintable procedural water puddles
- Procedural slope material
- Procedural forest ground cover
- Procedural moss material function
- Trees & foliage material wind system
- Full set of LODs + billboards
- 1qkm example forest map (showcase)
Read More Technical Details
VERSIONS:
- V3.3.2 is available in UE versions 4.23 and above
Full change log is available in our Discord Channel .
ASSET LIST [3.3.2]:
- Large Trees: 7
- Medium Trees: 3
- Small Trees: 9
- Grass: 11
- Var. Plants: 22
- Ground Cover: 20
- Rocks: 5
- Slopes: 9 (3x3)
- Debris: 4
- Ground Materials: 5
- Particles Systems: 6
- Blueprint: 1
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: 25000/14000/7000/100 (trees) 3000-250 (medium assets), 1200-100 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 106
Number of Materials and Material Instances: 133
Number of Textures: 120
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: BF_Default Settings
For direct support join our: Discord Channel