*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.
An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.
Anime/Toon/Stylized/Cel shading shader.
(For Games, Film/Animations & Illustrations/Arts)
- The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing.
- Supports Unity version 5, 2017, 2018, 2019, 2020 to 2022 and future unity versions.
- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is Fully Multi-Lighting.
- Use it with or without Real-Time Shadow.
- DOTS | Hybrid Renderer ready - support.
- Smooth Object Normal:
*Smooth object normal for better or clean shading.
- Self Shadow:
*(Adjust size/threshold and hardness without using any texture map.)
- Normal Map:
*(For more details or override object's normal.)
*(Use images/textures as reflection.)
*(Can also adjust the size and position.)
*(This is not a matcap style reflection or cubemap.)
*(Can change the Color and Width.)
*(With noise/distort outline for sketch style outline and dynamic.)
*(You can choose to use outline or without outline \"for less drawcalls\".)
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(Can choose to follow light position & object rotation.)
- ShadowT (Texture):
*(Gradient or Flat based shadow/shade.)
- RealToon Refraction:
*Anime/cartoon style glass, ice, liquid, etc.
- Reduce Shadow:
*Reduce real-time shadow of an object - material without affecting other parts of an object.
- The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing:
(Reflection, Global Illumination, Shadows)
- Lightmap Support. (RealToon URP)
- Fade Transparency with outline and transparent affects shadow.
- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
- Includes RealToon (Lite Version) shaders for mobile or lite type games.
- Includes RealToon (Tessellation Version) shaders.
- Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)
- Includes RealToon (URP Version)
(Unity 2019.3.0 to latest unity version with URP 7.1.1 or latest.)
- Includes RealToon (HDRP Version)
(Unity 2019.3.0 to latest unity version with HDRP 7.2.0 or latest.)
- RealToon URP and HDRP are SRP Batcher compatible.
- The Included RealToon HDRP version supports all lights (Spot, Point, directional and area lights (rect & tube).
- DOTS | Hybrid Renderer (URP and HDRP)
- Linear Blend Skinning (Currently URP)
- HDRP's Recursive Rendering is supported.
- Includes effects like sobel outline.
- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.
- Fully color shadow and maintain light falloff.
- Fog affect outline.
- Receive GI with flat/smooth shade & skylight/environment Light.
- Do baked/real-time reflection.
- Can use patterned textures for manga/comics like shadow.
- You can use this in creating Anime/Cartoon film & Illustrations/arts.
- You can use this on your Character made in VRoid
- You can use this in making VTuber works with or without real-time shadows.
- This can also be used in VRChat/VRC.
- Can also be use in 2D type games.
- Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file.
- Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.
(For Film/Animation & Illustration/Art use.)
- More features to come so be sure to check my social network/media.
Demo #1 (On Character Use & Lights) [Web Browser View]
Demo #2 (On Scene Gameplay) (PC/Mac and Linux Builds)
Videos (Updates & PV)
Image Render Gallery (Still Image)