This is the RPG System: All-In-One, the only one you’re going to need, all features of a full RPG game in one Framework.
Fully Customizable, easy to Integrate and Multiplayer compatible!
Use one of the two pre-made examples (Top-Down | Third-Person) or implement it into your own Character, there is no restriction.
Top-Down Demo: Link
The developer describes the content as follows:
My asset is supposed to be a foundation, not a concrete block that cannot be changed
The Major Update 2 is now live! Check out the changelog here: Link
Changelog history: Link
Disclaimer: The shown Environment (MultistoryDungeon) in the pictures/videos is NOT included!
Major Update 2:
- Shop System - Dynamic Shop System with a optional restock timer and the ability to rebuy sold Items
- Multiplayer Save System - New Save System which is now capable of storing the saves on the Server and accepting local save files from clients to be loaded
- Extended and Improved Drop System - Improved the algorithm and added the ability to create large loot pools, limit the tries of dropping an Item and how many Items can be dropped
- Skill System Improvement - Added a new feature to the Skill System that executes the AoE Damage dealing without stopping the game thread, it improves the performance a lot if a large amount of AI (30+) gets hit at once
- Item Amount Selector Widget - Split your stackable Items, Buy/Sell or drop only a portion of your stack
- and more AI Improvements!
Major Update 1:
- Companion System - Permanent AI that fights with you on your side, can levelup, wear Items, spendable stats and a Skill tree!
- Summoner/Minion System - Temporary AI with premade stats and skills that fight with you until they die. (Useful for Summoner/Necromancer classes)
- Pet System - Unlock Pets from Pet Cubes(droppable), they can have Stat bonuses and autoloot specific ItemTypes.
- and a lot of other changes! (Please check out the changelog)
- Damage System - Melee, Ranged, Physical/Magical, Elements, Defense, Flee, Block, Hit rate, Critical Chance...
- Dynamic Class System - Multi-Class, Base Stats, Stat Modifier, Skill Tree
- Skill System - Offensive, Passive, Buffs, Casting, Cooldown, Aoe, Single Target, Upgrades, Overheat mechanic, Modules to create own skills
- Skill Tree - Manage your Skills and gain Skill Points per level up
- Stat / Attack / Element Bonus - Scale your stats based on Item Level, Rarity and other parameters
- Leveling System - Each level up gives you Stat and Skill Points
- Spendable Stats - Increase your Stats by investing Stat Points
- Status Effects - Stacks, Stat/Element/Attack Bonuses, Debuffs, Damage over time and more
- Crowd Control - Freeze/Curse your enemy, change the behavior or anything else you have in mind!
- Inventory System - Equipment, Requirements(Class, Level..), Consumables, Stackable, Weight, Currencies and more
- Item Refinement - Upgrade your gear and make it more powerful! +1, +2, +3..
- Item Rarity - Uncommon, common, Legendary, Ancient.. add as many as you want and increase the Item Bonuses for each Rarity separately!
- Item Socket/Gem Slot - Add Sockets to your Item and add special items into it to make it more powerful!
- Drop System - Create loot crates, loot pools. Generate dozen varieties of one Item similar to other Popular ARPGs
- Interact System (Interface based) - Interact with any type of objects (Items, Doors, Treasures, NPC's..)
- Crafting - Combine or create new items
- Advanced AI - Highly Optimized, can use Skills, Stat Bonuses, Equip Items, Spawn Slaves(ads) etc.
- Custom Projectile Collision - Own Collision Method which runs up to 40% faster than traditional methods!
- PvP - (Toggleable) Battle with your friends for fun!
- Widget Examples for all systems
- Top-Down Example
- Third-Person Example
- In-Editor Tutorials - Over 30+ Tutorials that guide you right away in the Editor! (Available in our discord)
- Chat support (Discord, Email) and optional TeamViewer(Desktop sharing) for verified buyers with special needs
Number of Blueprints: 130, Structure: 78, Enum: 32, Widget: 56, Datatable: 10
Input: Gamepad, Keyboard + Mouse
Network Replicated: Yes
Supported Development Platforms:
Mac: Not Tested