Directional Gravity for Physics and Movement

Try game asset Directional Gravity for Physics and Movement 4.27 Unreal Engine for your project.

Game Assets
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    Unreal Engine

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Directional Gravity system allows you to control gravity direction and force for physics and movement. Gravity is specified by volumes placing in the world. Special GravityReceiver component allows physical actors to be affected by gravity volumes. There is custom first person and third person characters those are affected by gravity and orient themself according to gravity direction. 

Technical Details


  • 100% Blueprints
  • Gravity volumes are fully dynamic (can move, can be changed from Blueprints)
  • Planet (spherical) gravity also supported (can be inverted)
  • Volumes has priorities
  • One actor can be affected by multiple volumes with same priority
  • Object pick up/carry/throw system included
  • Can be extended with more complex gravitational shapes (requires basic Blueprints knowledge)
  • Custom First Person and Third Person characters are derived from the pawn class (BP_GravityCharacterFP and BP_GravityCharacterTP can be switched in gamemode BP)

Important note

This system doesn't work with default UE4 characters(that use CharacterMovement component), because they are designed to work in -Z gravity only. So this system provides custom character classes, that are derived from the pawn class.

So, beware! Probably you'll need a solid blueprints knowledge to integrate this system(in case of character movement) into project that has already progressed far in development process.

Number of Blueprints: 10

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

VR support: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Additional information and examples are provided on DemoMap (Support email:  )

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  • Unreal Engine
  • 4.27
  • 105042