Playable Demo (controls below)
6/5/2020 : Support for 4.21 - 4.25
1/4/2019 : Separated into a simpler parent BP with no wheels. Created "Wheeled Helicopter" child BP.
9/17/2018 : Added default mapping for Xbox controller and 4.20 support
This is a blueprint template for a controllable helicopter meant for multiplayer games. It has working HUD, wheels, steering, brakes, shock absorbers, animated rotors, dust particle effects, sounds, and full physics replication in a blueprint-only template.
The physics simulation includes many features that can be tweaked to make the helicopter easier to fly or more realistic, including pitch and roll correction, automatic re-orienting toward direction of travel (directional stability), effective translational lift (ETL), and the "ground effect" cushion force. The default settings feel more or less like helicopters from the Battlefield series.
- Fine-tunable curve-driven fully replicated physics simulation. Tested with 200 +/- 50 ping
- HUD with altimeter, lift indicator, roll indicator, pitch ladder and compass
- Wheels with shock absorbers and brakes
- Steerable rear wheel that correctly articulates on a fixed arm
- Animated rotors that sag when they aren't spinning and gradually flex upward as they spin
- Dust particle effects based on how close you are to the ground
- Realistic sounds that work with variable engine start-up times
- Everything is well organized and fully commented! Almost all variables have tooltips or descriptions. I answer emails quickly and am happy to talk about how everything works (, Discord: Fabian++#7619 )
Number of Blueprints: 2
- Press Resume and click on the application to give your browser mouse control.
- Press Esc to get your mouse back.
- Reset: R
- Engine on/off: E
- Lift/Collective: W and S
- Pitch: Mouse up and down
- Roll: Mouse left and right
- Yaw: A and D
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Android, Desktop (Win+Mac+Linux), HTML5, iOS, Linux, Mac, tvOS, Windows
Documentation: See blueprint