The Z-Mech giant robot character is textured, rigged, and animated, and also includes character and animation blueprints to easily replace the third person blueprint template character with only a couple clicks!
Tutorials for replacing the default template character, as well as loading character animations and creating your own animation sequences in 3DS Max, are available through the website link
Technical Details
Designed for desktop
- Character and animation blueprints easily replace the default template character
- Animations: Idle, Walk, Run, JumpStart, JumpLoop, JumpEnd (Source files may be downloaded from the tutorials website to create your own animations in 3ds Max)
- Rigged to default Epic skeleton- 9 additional material variations for alternate colors- tri count: 48,000- 2k textures. 4 materials per set. (NOTE: Using Epic Skeleton animations on the Mech requires opening the Epic Skeleton that is using the desired animations and using the Retarget Manager tab and the Select Rig setting to assign the Humanoid rig to the Epic Skeleton. Save it, and then select the desired animation assets in the content browser, right-click on them, and select Retarget Anim Assets > Duplicate Anim Assets and Retarget to make them usable for the Mech skeleton)
Each material set has diffuse, metallic, roughness, and normal maps.