Those asset provide shader-based lasers which can cast fully dynamic shadows from geometry and masked materials, but more of that, with a "Stationary" mode lasers can be animated with built-in animations and cast pseudo-dynamic shadows from static geometry which gives full illusion of realtime shadows with extremely low performance cost.
- Easy drag'n'drop usability with all settings exposed in blueprint actor variables
- Easy self-explanatory Laser settings naming for artists
Number of Unique Effects: 2
Number of Materials: 2
Number of Textures: 1
Number of Blueprints: 4
Supported Development Platforms: Windows, OSX, Linux, PlayStation 4, PS4, Xbox One, Oculus, SteamVR, HTC Vive