MOBA Elf Character and Blueprints

Try game asset MOBA Elf Character and Blueprints 4.17 Unreal Engine for free.

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    Unreal Engine

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A fantasy character with gameplay logic for MOBA games.

Video presentation

*The last supported Engine version for this project is 4.17*

*The character is not rigged to the Epic skeleton*. For an updated version go here : Fantasy Elf set w. heads

Colorizable materials and VFXs provided.

Blueprints for MOBA and dungeon crawler gameplay included, with a gameplay demo with towers and ennemies.

Animations : Action idle, Action idle (alternate), Attack, Attack (alternate), Run, Run (alternate), Character select idle, Death, Stun, Fall, Taunt, Ultimate ability.

Pior Oberson - Design, concept art, modeling, texturing -

Alex Polovov - Modeling, texturing - /artist/rocket

Chay Johansson - Animation - /user/chaybo

Noah Li - Animation - /user/nli2work

Jan Kaluza - Programming, VFX -

For news : PO-Art newsletter

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Technical Details

Scaled to Epic skeleton: No (This is a female character hence some slight differences in height and proportions compared to the UE male. Animations can be retargeted to and from the character).

Rigged: Yes

Rigged to Epic skeleton: No. While the core bone names are identical to

that of the Epic Male, the structure itself is different. That said, all

the bundled animation data can be successfully ported to the Epic Male and

to other compatible characters through retargeting.

Animated: Yes

Number of characters: 1

Vertex counts of character: 12171 verts (23935 tris)

Texture Resolutions: character 4096*4096, weapon 2048*2048.

Number of Animations: 12

Animation types : In-place

Intended Platform: Win

Platforms Tested: Win

Documentation Included: Yes (blueprints and materials are commented, and instructions for use are written in the example level)


Win, Mac, PS4, Xbox One


Project type : "Create Project"

For animation retargeting to and from the character, see the official documentation :

docs. /latest/INT/Engine/Animation/AnimationRetargeting

docs. /latest/INT/Engine/Animation/RetargetingDifferentSkeletons


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  • Unreal Engine
  • 4.17
  • 104662