Dynamic Volumetric Sky is a fully dynamic,optimized and easy to use sky system with many features.
Note: 4.26.x version of Dynamic Volumetric Sky is not suitable for VR games.
Volumetric Clouds are pretty optimized. Clouds are depth sorted so you can fly through or above them and also clouds are based on infinite surface. They are not limited. You have got total over control over the clouds from visualization to performance.
Sky is completely volumetric(Ray Marched) just like clouds and affects your entire map. You can consider it like an atmosphere. Sky system is supported by Volumetric Clouds, Day and Night cycle, Dynamic Time, Dynamic Weather, Dynamic Environment Material Functions, Dynamic Wind and Moon Phases. Day and Night cycle is based on a Dynamic Time and Dynamic Time supports minutes, hours, days, months and years and you will be able to see your changes during your setup phase. Minutes and hours will change your directional lights rotations. Days will change moon phases. Months will change weather chances,weather types and sunset, sunrise times.
Weather system includes 6 different weathers Weather types are sunny, partly cloudy, cloudy, overcast, rainy and snowy. You can set your own weather list manually or you can let the system to do it randomly according to the month.
- Volumetric Clouds
- Volumetric Sky
- Sky atmosphere support
- Day and night cycle
- Dynamic Time
- Dynamic Weather
- Pretty Optimized
- Simplified Calendar
- Dynamic Environment
- Dynamic Wind
- Moon Phases
Number of Blueprints: 1
Number of Meshes: 1
Number of Materials: 9
Number of Material Functions: 5
Number of Textures: 22
Number of Particles: 3
Supported Development Platforms: Desktop, VR
Supported Target Build Platforms: Desktop, VR
If you need support or for bug reports please email me at: