This project includes everything pictured with all assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Kollab Artists.
- 45 Meshes
- High quality texture sets - most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Mid Century inspired design
- Closed static versions of Refrigerators and Ovens as well as parts to optional control and open.
- Realistic Post Process and Look Up Table
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Optimized for games but useful for arch viz!
- 2048 
- 1024 
- 512 
- 256 
- 128 
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 81537 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 45
Number of Materials and Material Instances: 30
Number of Textures: 72
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits: