Update! 64k version video:
Video walk-through of easy setup (and also cycle between versions):
Update log: 64K Earth / 32K Clouds version addeda
Note: you should increase texture streaming size because it needs lot of video memory (Open console ~ and type r.Streaming.PoolSize 6000). This only responds to the new beta 64K version, all the previous versions work fine without any additional actions.
Ultra-realistic Earth planet
All textures are based on Blue Marble project and are carefully corrected of errors and hand tiled into extreme 64K maps.
There are 6 differently optimized version to run at platform of your choice (Cinematic, Game, VR, Mobile VR, Mobile, Beta64).
No custom shaders used - so all materials compile into Vulkan easily. There are also two mobile version for ES3 renderer (which use less than 16 texture maps, which is the limit of ES).
VR versions tested on Vive Pro / GTX 1060. It is also possible to run mobile versions with Oculus Quest (tested).Read More
- Ultra-realistic 32K cinematic Earth
- Default 32K Earth (runs 999fps at 1080)
- VR-Ready 16K Earth
- Mobile ready 4k Earth (ES3/Vulkan)
- Ultra-low version Earth (ES3/Vulkan)
- Beta: 64k Earth version with 32K Clouds
Bonus: Simple moon model + Stars & Sun material for SkySphere (Sun is not a separate mesh but part of SkySphere material), all with dynamic materials for light direction control
Number of Unique Meshes: 3
Vertex Count: 1300
Number of Materials and Material Instances: 16
Number of Textures: 41
Texture Resolutions: 8K - 2K
Supported Development Platforms: