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Environment breakdown
Lost Monastery Ruins contains 91 modular assets, including: towers, tower bridges, cliffs (with vertex paint shader and adjustable texture shader), basalt columns, grass, flowers, wood planks, rocks, ground pebbles, two water shaders with vertex wave animation, decals and a two fog types. Everything was designed to fit together quite nicely. Ideal for realistic games as well as fantasy. Inspired by Sazava monastery.
Technical Details
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Features:
- 91 modular meshes
- collection of multi-functional shaders
- 2 example blueprints to show how to assemble the towers
- volume fog
Texture Sizes:
- 1 6000 x 3000 (Sky)
- 97 4096 x 4096
- 14 2048 x 2048
- 1 1024 x 2048
- 7 1024 x 1024
- 1 720 x 720
- 3 512 x 512
Collision: Yes, generated
Vertex Count: 12 to 27,508
LODs: Yes (generated)
Number of Meshes: 91
Number of Materials and Material Instances: 75
Number of Textures: 124
Supported Development Platforms: Desktop, Console, VR
Supported Target Build Platforms: Desktop, Console, VR
Important/Additional Notes: Build to proper scale, should you wish to optimize the scene and use it for VR. If you wish to increase performance, I recommend disabling Planar Reflections, switch to Forward Rendering and merging scatter assets to clumps.