Zombie1 Model Animation

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    Unreal Engine

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Video preview:

The first of a series of game-ready Zombies made using AAA best practices. This content package includes 44 custom motion captured animations on the Unreal skeleton; a primary skinned mesh with high-res diffuse, subsurface, normal and specular maps; LODs; and blendshapes to allow for customization and variation. A separate pants mesh is included for more sensitive audiences. 8-way directional movement is blendspace ready, both with and without root motion. Max poly-count is 10,358 triangles with materials for body, eyes, skull, and pants.

Technical Details

Designed for all platforms

35 In-Place Animations
9 Root Motion Animations
44 animations total

1 Zombie Character

* Triangle counts of character

Zombie1 -
LOD0 = 7882 Tris
LOD1 = 4152 Tris
LOD2 = 1786

TrisPants -
LOD0 = 1206 Tris
LOD1 = 701 Tris
LOD2 = 301 Tris

Skull -
LOD0 = 1270 Tris
LOD1 = 906 Tris
LOD2 = 522 Tris

*Texture Types
Zombie1 - LOD0, LOD1, LOD2 Includes 1Normal Map, 1 Subsurface Map, 1 Specular Map and 1 Diffuse Map
Pants - LOD0, LOD1, LOD2

* Texture Resolutions
Body Diffuse: 4k, 2k and 512
Body Subsurface: 4k, 2k and 512
Body Specular: 4k, 2k, 512
Body Normal: 4k, 2k, 512
Pants Diffuse: 2k, 512
Pants Specular: 2k, 512
Pants Normal: 2k, 512

*Number of Materials
4 Materials


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  • Unreal Engine
  • 4.12
  • 104589