Preview: Windows Demo
What to expect with this project.
This template is intended to serve as a core framework for a Multiplayer game. This is meant to save valuable development time as the main features are already in place, you can focus on your main content for your game. In this project it provides a Health Component, a Hunger/Thirst Component and a Stamina Component which all provide the rules necessary to be functional such as a damage system, death, respawn and much more. This system works using interfaces which is an effective way to pass data from server to client, all blueprints in this project have comments to help understand how each function works.
** Some features in this template are not meant for migration into existing projects. However this can be achieved with a fair Unreal Engine knowledge. **
Technical Details
Features: (All Replicated)
- Health Component (A health system to apply damage)
- Hunger/Thirst Component (Hunger and thirst component that depletes over time)
- Stamina Component (A stamina system that depletes, regens and applies to both sprinting and punching)
- Leg/Foot IK (A simple Leg and foot IK system for slopes and stairs)
- Player Death (Attached to the health component applies when players health reaches 0)
Number of Materials: 4
Number of Blueprints: 27
Number of Meshes: 3
Engine Compatibility: 4.26, 4.27
Input: Mouse & Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows
Documentation Included: No
Important\Additional Notes: None