Note: 4.19 now works on single, coop and dedicated server builds.
This add-on includes the functionality to cast, cancel and hold out abilities and then apply effects on any character that has the "Ability Component" attached to them.
Press a # to load the ability. LMB to cast, RMB to cancel.
Casting mechanics for each ability are easily configurable inside the AbilitiesDataTable.
Includes 10 Example Abilities:
1 Fireball with a knock back
2 Poison ball with poison over time
3 Fire Bolt
4 Frost Bolt
5 Wall of Fire
6 Magical Shield
7 Exploding Blast
8 Heal Other
9 Heal Self
Easy to replicate and comes with Projectile_base bolt_base, Base_AoE.
Create a child component and apply your own code or make your own base_ability class to create children from.
The "Character System Component" includes a status, death, resurrection, and regeneration system.
The ability system can work with any game as a Spell Casting System or way to create a progress bar along side an action.
This is an 'Add-on' meaning you can add it to any existing project instantly. Read More
- Ability & Effect Casting System
- Character Status System With HP/Mana/Stamina
- 5 Damage Types
- 10 Example Abilities
- 15 Example Effects
- Fully Authoritative Server for Dedicated Host Games
- Works on Single, Coop, and Dedicated Builds
Number of Blueprints:
10 Ability BP's
15 Effect BP's
5 Damage Types
1 Game Mode
See AbilityDemoThirdPersonCharacter under Content/AbilitySystem/DEMO
Yes. Fully Server Authoritative
This add-on also supports single player and coop builds but it is built to handle Dedicated Server.
Supported Development Platforms:
There is no sound with these abilities.
The showcase video was made with InfinityBladeEffectsPackages on the unreal marketplace for Free.
Every Ability seen in the demo video is ready to be used in this download.
You will need to create a Collision Preset called Projectile to get the example projectiles to collide properly.
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