A short example VIDEO to demonstrate how this asset can be integrated into
Close Combat: Swordsman project from UE marketplace
The advanced Material system gives you a possibility to customize the characters and make them look unique. Each body/armor part can be tweaked separately. A characters has cloth parts based on lates NvCloth solver cloth system fully rigged and ready to go.
Fully compatible with the UE mannequin and can be integrated into to your project in just a few seconds. Additionally, this pack included a two weapon asset to make your Samurais be ready for the fight.
- Fully customizable Material
- APEX cloth dynamic
Scaled to Epic skeleton: YES
Rigged to Epic skeleton: YES
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 8 plus separated parts to be used in projects with customization
Vertex counts of characters: 29327
Texture Resolutions: 2048x2048 on each part such as pants or body. (See video with Material customization)
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current and next Gen Consoles