GOOD RAIN system is split two blueprint to use individually.
GoodRain_Environment is BP actor for environment,drag it to scene and tweak parameter,but basically rain area is
GoodRain_Component is BP component and attach to actor to use,and then rain location is base on actor attached
- This rain is 3D type ( mesh & particle )
- Spawn splash particle base on mesh collision.
- All have 3 LOD's.
- Tweak parameter (amount of rain / rain tilt intensity / color / drop speed......)
- No offer material to interact with environment
- "Area of rain" oversized may cause performance issue.
- The maximum number of bp cull volume is 10.
v1.1~1.2 Release Note :
- Update BP Cull Volume . To cull unnecessary rain area. (e.g. Inside house. )
- (Limitation: 10 Blueprint cull can functional.)
- Number of Level : 1
- Number of Blueprint: 3
- Number of Particles : 3
- Number of Materials: 12
- Number of Material Instance : 0
- Number of Material Function : 3
- Number of Textures : 10 ( 256 ~ 512 px )
- Number of Meshes : 2 ( max triangle : 92)
- Number of Sound wave : 2
- Number of Sound cue : 1
Network Replicated: No
Supported Development Platforms: Desktop
Supported Engine Version : 4.18~4.27