So, we went to Italy – Venice, Florence, Milan and Pisa. What we came home with, is
this... (Demo from 0.05 - 1.10, Snow Shader instructions - 1.12 - 1.52, Material Shader instructions 1.52 - End)
We brought our 3D-Scanning equipment, returned with 12.000+ images and when we got back home, set to work. Eventually, we finished a total of 30 3D-Scans, retopologized them, added another 76 hand-made models and thought long and hard about how to give you the most effective technology to put those models to use.
What we came up with is a system we consider to be very useful.
Wall segments with openings for windows and doors, which can be easily edited with additional skins and a vector-based material system that will enable you to change colors almost instantly, and create a great amount of variation.
Also, we have included beautiful smoke particles for the chimnes and a full-grown snow shader - the fluffiest so far, in our opinion!
All models are heavily optimized, so no high-end hardware is needed to run this pack properly.
Along with all the other bells and whistles, we provide you with a gondola, a canal water surface, a moon-mesh and illuminated skins for windows and doors.
We are aware that there is still work left to be done, so we will keep improving this pack with your feedback.
- 3D-Scans (retopologized) and hand-made Models for Venice, Florence, Pisa etc.
- A huge amount of Textures and Materials from Pavements over Brick- and Plasterwalls to Facades.
- More than 100 Meshes, a Vector-Based Texture Shader and emissive Textures for night time Settings, Snow and Smoke Stack Systems.
- Between 1k and 4k for Props, mostly around 2k
- Up to 8k for Pavements
- Additional Maps in full size to ensure maximum Quality
Collision: Auto-generated on import for simple shapes, custom-generated for Bridges and some of the more complex shapes.
Vertex Count: Between 75 for small Window Props and up to 20.304 for the most complex Balcony Model (LOD0).
LODs: Following along with additional engine versions.
Number of Meshes: 106 Meshes + 17 Dev / Presentational Meshes
Number of Materials and Material Instances: 44 Materials, 151 Material Instances, 3 Material Functions, 1 Parameter Collection
Number of Textures: 537
Supported Development Platforms: All Windows-Based
Supported Target Build Platforms: All Windows-Based
Documentation: Quick Tutorial showing the Vector-Based Coloring Technique, another one for Snow System.
Important/Additional Notes: 4.20, 4.19, 4.18 Versions are in the works, will finish them until February 2nd.