Desert Environment Alien Fantasy Oasis

Try game asset Desert Environment Alien Fantasy Oasis 4.26 Unreal Engine for your project.

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This Desert Environment package features an arid ecosystem of strange plants that flow in the wind; growing in an ancient crater set on a desert planet.

The package contains everything you need for your game environment; including 10 unique plant species, 5 rocks , a realistic Landscape, a tileable backdrop landscape mesh, along with a beautiful starry sky.

The Plant species are the following:

  • Spiky Palm Tree (4 Variations)
  • Fat Bottle Tree
  • Glowing seed-tree
  • Alien Cactus
  • Alien Flower
  • Ring Shrub
  • Green Spiky plant
  • Red Spiky plant
  • Grass clump
  • Glowing Wheat-Grass

The plant's materials have been designed along with a wind system blueprint, which provides you with realistic flowing of grass, shrubs & trees, with minimal performance impact. You can modify the wind simply by changing the public variables on the blueprint, and it will apply to all materials that utilize the wind system.

The unreal landscape and the backdrop landscape mesh have been generated by World Creator, which utilizes splat-map texture masks. To replace the landscapes, you can generate your own within World Creator along with its own splatmaps. Simply swap out the splatmap texture and apply the landscape material, and your landscape will instantly be rendered with the realism seen in the preview images.

This package also includes a beautiful sky environment, complete with flickering stars, two planet textures, and a realistic planet material.

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Technical Details


  •  10 Plant Species (13 Static-meshes)
  •  5 Unique Rocks
  • Wind Controller blueprint that affects plant materials via Material collection Parameter
  • World Creator Terrain with Material that uses Splatmaps (You can create your own using World Creator and apply the material)
  • Tileable distance terrain static mesh for exterior environment
  • Night-time Glow and Hue of meshes and environment controlled by Material Collection Parameter
  • Flickering Star Material
  • Realistic Planet Material
  • 2 original Planet textures

Number of Unique Meshes: 21

Collision: Yes, automatically generated

Vertex Counts (for highest LODs):

  • Trees = 38000 to 13000
  • Smaller Plants = 8000 to 3500
  • Horizon Landscape = 40000
  • Grass = 1400 to 540

LODs: 3-4

Number of Materials and Material Instances: 48

Number of Textures: 72

Texture Resolutions:

4096 = 2

2048 = 12

1024 = 23

512 = 11

256 = 4

128 = 1

64 (Terrain) = 16

Supported Development Platforms: Windows

Documentation: N/A

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  • Unreal Engine
  • 4.26
  • 104405