A Blueprint setup for a planar surface with fully dynamic deformation, any asset will deform the snow using it's visible geometry so you get accurate deformation. The Blueprint has several editable parameters and the ability to easily add your own materials in order to create your own effects. Just drag the blueprint into the scene.
You can choose between two methods of applying deformation, additive and masked. Additive will retain depth information so if you only graze the snow it will only deform the snow slightly. Whereas the masked method is more binary, and if you graze the snow it will apply maximum deformation.
Number of Blueprints: 1
List of Features :
Toggle between 2 different effect setups
Toggle between an additive or a masked method of applying deformation
Adjust Deformation and Displacement
Toggle and Adjust Regeneration
Choose Texture size to optimize look or performance
Add your own materials
Material Template included
Blueprint creates it's own dynamic instances (click and drag, duplicate, individual setups and values)
Engine Compatibility: 4.13 - 4.14
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: Yes