VR Gravity Grab Oculus

Try game asset VR Gravity Grab Oculus 4.25 Unreal Engine for your project.

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This is Oculus version of VR Gravity Grab . Native support for Oculus devices. No need for SteamVR.

VR Gravity Grab Oculus provides remote grabbing functionality to your VR games.

Finger-level precision hand physics is also included as a bonus feature.

Video: VR Gravity Grab Oculus

How To Use:

  • Use BP_MotionControllerPawn_GravityGrab and BP_MotionController_GravityGrab blueprints directly, or create your own blueprints inherited from them.
  • By default, you aim your index finger at a pickable item then press trigger to make it jump into your hand.
  • Grab the item like usual when it comes near your hand. Gravity Grab make items come to you but won’t grab them for you.


  • BP_MotionController_GravityGrab is implemented with finger-level precision hand physics which works out of the box.

Technical Details


  • Gravity Grab let a pickable item jump into player’s hand.
  • Slow motion is applied when Gravity Grabbed item comes close so it’s easier to grab.
  • A pointer is attached to the hand to assist aiming.
  • Gravity Grab candidate items are highlighted with glowing effect.
  • Glowing effect is applied to hand mesh during slow motion.
  • Blueprints are clearly commented with orange comment block and variable tooltips.
  • Oculus devices native support : Oculus Rift S, Oculus Quest 1/2, Oculus Link.
  • Ready for Oculus Quest deployment. Just set android SDK path and you are good to go.

Bonus Feature:

  •  Precise finger level hand physics against dynamic objects.

Number of Blueprints: 7

Input: Oculus Touch Controller

Network Replicated: No

Supported Development Platforms:

Oculus: Yes

SteamVR: No

Windows: Yes

Mac: No

Documentation:  EN

Contact : .jp

Discussion :  Marketplace Forum

NOTICE: When using UE4.26, Android SDK 10.0 (API Level 29) is necessary to build Oculus Quest 1/2 apps.

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  • Unreal Engine
  • 4.25
  • 103988