With this project you can save your time while you are building the infrastructure of the interactions between your character and the vehicle of your game. The character can drive the car, get in and get out of the car with animations. It's a combined system with third person and first person views.
Colibri has also realistic physics with improved roll, yaw and pitch behaviour while it accelerates, brakes, turns corners and shifts gear.
Preview
Demo
Update Notes: (26/07/2018)
- Interaction structure improved(walking to interaction point and rotation to interaction direction automatically),
- Third person character includes all the animations for the interaction of Revenge, Crypto, Shoebill and Strelitzia,
- Sound attenuation adjusted,
- Vehicle Mesh improved (front roll bar and rims)
Technical Details
Features:
-Entering/exiting car
-Engine, tire squeal, supercharger, wind and blow-off sounds
-Gear shifting effect
-Functional front suspensions
-Functional steering wheel
-Functional rear- and frontlights
-Analog and digital gauges for rpm and speed
-Two car camera
-Touch interface for Android
Features of the Character:
-Third person perspective
-First person perspective
-Car entering and exiting animations
-Steering wheel controlling
-Gear shifting animation
The asset includes:
-1 Demo level
-1 High quality vehicle mesh with 62K faces
-1 Low quality vehicle mesh with 46K faces
-1 Vehicle blueprint
-1 Vehicle animation blueprint
-1 Character blueprint
-1 Touch interface
-37 Materials
-29 Textures with 2048 x 2048 resolution
-9 Normal maps
-9 Audio Files
-2 Tutorial blueprints
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Android, Gear VR
Documentation: There are two tutorial blueprints under Tutorials in the help menu.
Important/Additional Notes: The most of materials are textured and the asset is compatible with VR.