We have pushed the barriers and created a realistic desert set. Imagine yourself in a burning desert, from small pebbles on the ground to the giant rock walls that cover the sky. Each asset is extremely tweaked to maintain a high level of quality and variation.
Rock Material Demo
Moving Dust Effect
• Seamless mesh to landscape blending (Requires Mesh Distance Fields enabled)
• Highly modular terrain uber shader with 3 paint layers, and ability to add more.
• Modular rock shader allowing you to apply it to any other rocks as well.
• Controllable distance based landscape and mesh tessellation.
• Material sharing between assets to maximize efficiency.
• Extensive material customization for each asset.
• Upgraded moving dust function on the terrain.
• Library of custom plug and play functions.
• Fully heightmap based layer blending.
• Heat Haze/Decals/Particles Effect
• Manually set LOD distances/Up to 5 LOD.
• Two demo/scenes maps.
• Layered cloud shadows.
• Accurate collisions.
• Light ray shader.
• PBR Materials/Lighting.
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Texture size: Up to 4K
 Light Ray Variations
 Material Instances
 Material Functions
 Overview map
 Ambient Loop
 Demo maps
Full Documentation / Learning resources