Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles. LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.
Medium armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles. LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.
Hell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles. LOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.
Poor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles. LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles. Horse rig has 41 bones.
10 color textures for the horse body, 4 colors for hair and 3 colors for "Light" armor. Opacity, normals, metallic and specular maps included 4096x4096 and 2048x2048 px. 36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data)
Each turn animation turns horse to 24 degrees. Animations which start with "RM" - contain root motion data
Scaled to Epic skeleton: No
Rigged to Epic skeleton: No
Number of characters: 3
Vertex counts of characters: 14,572 (LOD 8,429 vertexes), 14,888 (7,225
vertexes), 15,352 (LOD 7,902 vertexes)
Texture Resolutions: 4096x4096, 2048x2048
Number of Animations: 36 animations.
Animation types: 23 place animations and 13 animations with root motion data
Intended Platform: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important\Additional Notes: PBR materials setup,
Physics Asset setup included
LOD version included
3D MAX 2009 file with rigged character included
Blueprint of modular character included
Material instances of body armor and hair included