Rifle Pro MoCap Pack

Try game asset Rifle Pro MoCap Pack 4.27 Unreal Engine for free.

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Game Assets
  • Platform

    Unreal Engine

  • Version

    4.27

  • Number

    103800

Description

***NEW! - MCO 3D Animation Player: Rifle Pro - Animation Player

VIDEO: Rifle Highlights

***Highlight Video does not show entire contents of "Pro". Please see Animation Player and List for full contents.

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

Version 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.

A few naming corrections.

Reference Pose is an "A".

2.7A has a New Socket on the "middle_01_r" bone for attaching the Rifle. The original custom added “hand_r_wep” bone is no longer used.

All Animations with Root Motion and IPC.

Visually, 2.7A animations will look the same as 2.7, it is a technical update.

390 Animations, 48 Aim Offsets, 36 Split Jumps.

876 Total Animation Files.

 

Complete "Rifle Pro 27 - Animation List" PDF motion list:

DOWNLOAD HERE

 

Large set of Military Rifle animations for a third-person shooter game.

Pose-matched, for seamless motion trees.

Includes Looking and Aim Offsets, Idles, Walks, Jogs, Runs, Crouches, Holstering, Weapon Swaps, Aiming, Shooting, Reloads, Turns, Jumps, Split Jumps, Deaths and Transitions.

Matching fully textured Rifle is included.

Read More

Technical Details

UPDATE: REV. 2.7B

  • "ik_hand_gun" IK socket animation now matches "middle_01_r" FK socket animation.

REV. 2.7A2

Lowered Crouch Turns

Stabilized Aim Turn Loops

Misc. Fixes

REV. 2.7A1

  • 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
  • Naming corrections.
  • "A" Reference Pose.
  • UE4 Engine 4.14 - 4.xx Compatible
  • For Engine 4.13 and Previous - All FBX Source animation files are included and can be imported into older versions including IPC curves.

2.7A

  • New Socket on the "middle_01_r" for attaching the Rifle, and all Animations updated to use it. Custom “hand_r_wep” bone is no longer used. Characters that use the stock Epic Skeleton and proportions easily integrate into a Project with the “Assign Skeleton” function, or the Retarget Manager.

Our IPC(in-place custom) animations have custom attributes providing continuous Speed and Rot(yaw) data curves.

○ New Weapon Holsters - On Back and Pistol Swaps

○ Back Rifle Socket and Hip Pistol Socket with matching animations.

○ Animation List has frame/seconds delay timings for Holster/UnHolster.

○ Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.

● Root Motion and In-Place.

● FBX source files in “\Project\Source\FBX\” as a ZIP file. (not visible in the Editor).

● “A” and “T” pose files included.

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  • Unreal Engine
    Platform
  • 4.27
    Version
  • 103800
    Number