This is a set of 12 different automatic sliding door blueprints.
Each Blueprint has a custom collision and sound that plays when the doors open / close. The Blueprints are set up to detect player or physics objects that enter a cube trigger surrounding the door frames. As soon as a player enters the trigger, the doors will open and remain open until the player leaves the trigger.
All of the doors share a large 4096x4096 texture atlas for the metal frames and another 4096x4096 texture atlas for the glass windows. The stickers are alpha masked square decals. This is done to maximize detail while keeping the texture usage to a minimum.
All Materials are PBR configured with albedo/opacity/metal/roughness/normal textures.
- Optimized collision mesh
- Blueprints fully setup to operate like a real automatic sliding door
- 4096x4096 for the metal frame and glass windows. 1024x1024 for the window stickers
Scaled to Epic skeleton: Yes
Collision: Yes, custom
Vertex Count: Triangle counts range from 300 --> 1,200. Vertex counts range from 400 --> 1,400
LODs: Each mesh comes with 4 LODs
Number of Meshes: 30
Number of Materials and Material Instances: 3
Number of Textures: 7
Supported Development Platforms: PC
Supported Target Build Platforms: PC