JIFFYCREW CEL SHADING DEFERRED

Try game asset JIFFYCREW CEL SHADING DEFERRED 4.26 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.26

  • Number

    103671

Description

The new version will be released by Decomber, 2021. We will keep this product in Unreal Marketplace until the new version is released.


Jiffycrew Cel Shading (Deferred) V3.0.0 ( See full version history )


Youtube

Documentation


Advanced cel shading surface materials (No post-process)

+ High-quality outliners (a. post-process line material and b. two-pass outliner)

+ Figure Girl Character

for AAA cartoon rendering


Advanced Cel Shading

  • Cel brightness, boundary location, softness
  • Specular highlight size, brightness, softness
  • Diffuse and specular tint
  • Auxiliary lights

Silhouettes and Creases

  • Line width, color, blending, threshold
  • Sub-pixel lines
  • Depth adaptation

Customizable Cel Hair

  • Cel brightness, boundary location, softness
  • Specular highlight location, size, softness
  • Diffuse and specular tint color

Per-Element Light Control

  • Custom light direction, color
  • Rim light color, softness

Texture Map Support

  • Diffuse, Normal, Specular, Glow, AO


This pack contains AllPlatformOutlinePack.

Read More

Technical Details

Materials:
• 2 main customizable cel shading materials
• 1 post-processing line drawing material
• 1 trivial diffuse material for floor
Material Instances:
• 5 1D-texture-based cel shading material instances tuned for Mixamo Characters
• 5 analytic cel shading material instances tuned for Mixamo Characters
• 1 line drawing material instance for Mixamo Scene
• 3 differently configured 1D-texture-based cel shading material instances used for the starter pack's Material Preview Mesh
• 3 differently configured analytic cel shading material instances used for the starter pack's Material Preview Mesh
• 1 line drawing material instance for the starter pack's Material Preview Mesh
Material Functions:
• Several functions for image filtering
• Several functions for arithmetic operations
• Several functions for shading-related vector computation
• Several functions for advanced interpolation
• Several functions for line detection
• Several functions for complex conditional expression
Physically-Based Rendering: No
Number of Materials: 4
Number of Material Functions: 16
Number of Material Instances: 18
Intended Platform:
• Cel Shading - Desktop and Mobile
• Post-process Line Drawing (Silhouette and Crease) - Desktop only
• Post-process Line Drawing (Silhouette only) - Desktop and Mobile
• 2-pass Line Drawing - Desktop and Mobile
Documentation Included: Yes

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  • Unreal Engine
    Platform
  • 4.26
    Version
  • 103671
    Number