This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.
Latest version:3.9 [July. 31, 2021)
Introduction video of Ver.3.9 (July. 31, 2021)
Playable-Demo_3.9C(win-64bit] (July. 31, 2021)
These videos explain how to add characters and replace animations.
(More videos will be added.)
How to add a character
How to replace animations for moving
How to replace animations for normal attacking
How to setting for chain-combo
How to setting for special moves
How to setting for other animations
How to add a stage
how to setting for sound&effect
Features will be added by the update.
All the textures, sounds, and animations all included in this project.
Includes some infinite blade free assets.
■Select Fighting mode:
Arcade Mode, VS CPU, VS Player and Training Mode can be selected.
Two stage is prepared.
Mannequin is available as samples.
Introduction with sequencer
You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.
you can pause play, resume, Back to the title, retry.
Round result is KO, DoubleKO, Timeover, and Draw.
■Character movement :
Collision control with capsule component
Various punch&kick and damage animations
Ultra Special move with sequencer
Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.
Input: one or two Gamepad, Keyboard
Network Replicated: (No)
Supported Development Platforms: Windows: (Yes) Mac: (No)
Character setup with data table has become easier.