Sicka Environment Pack 3

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Game Assets
  • Platform

    Unreal Engine

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a set of different maps with lighting and setups with quad topology meshes ready to use with vertex paint .

lighting is hybrid of static and dynamic with decent optimization for most projects .

Maps mostly made with side view Projects in mind . Props can be used in any kind of projects, but the included maps are intended for side view projects

Technical Details


  •  5 Scenes
  • high number of LODs
  •  Optimized Lighting with hybrid of dynamic and Static
  • 140+ Mesh
  • Quad topology for meshes in case you need to use vertex paint for almost all meshes
  • 4K textures
  • Combined UVs with multiple mesh sharing the same texture
  • Sharpen filter postprocess material
  • Sub levels for assembled scene maps with only Meshes so you can Copy/paste in your scene
  • clean Hierarchy setup

Number of Unique Meshes: 142

Collision: (Yes)

Vertex Count:90~17k (LOD0)

LODs: Yes, 6 LOD (including LOD0)

Number of Materials and Material Instances:

  • 3 Material
  • 31 Material Instance

Number of Textures: 96

Texture Resolutions: 4K

Supported Development Platforms:

Windows: Yes

Mac: not sure

Important/Additional Notes:


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  • Unreal Engine
  • 4.26
  • 103178