Is a system based on damaging and reviving knocked players with body physics simulation (Ragdoll). Player dies when time is over and will be respawned at spawner location.
The system has multiple customizable settings for your needs (Knockout Delay, Revive Time. Maximum HP, Damage, Revive distance and etc.)
It also contains designed widgets with animations, effects and loading screen with custom text and tips.
The system is Replicated and it is Optimized for games any genre.
Unreal Engine 5 EA Compatible
- Player Damage System
- Player Revive System
- Player Knockout System
- Fully Customizable settings for your needs
- Loading screen with custom text and tips
- Designed and animated widgets with effects
Network Replicated: Yes
Supported Development Platforms:
Mac: Not Tested Yet
Documentation: Everything is commented in blueprints.
Important/Additional Notes: If you have any questions about product, feel free to contact us!