Geiger Counter Audio System symulates real Geiger counter mechanics.
It produce specific Geiger counter ticking sounds.
It measures distance to radioactive waste, rotation towards it and base on that it plays Geiger counter ticking sound with proper frequency and volume.
It reacts only to Radioactive Waste that are in the range but it works with several at a time.
System also checks if Radioactive Waste is occluded (if there is something between us and a waste) to affect Geiger Counter sound.
It also has metal needle sound that plays when radiation is off the chart. It symulates sound of needle hiting the ceiling.
It has public variables like: InnerDistance, OuterDistance, DirectionalSensitivity, OcclusionEffect, Volume, etc. You can use them to tweak the System.
There is Tutorial_BP in the asset that will show you step by step how everything works.
If you have any questions don't hesitate to ask: email@example.com
Number of Meshes: 8
Number of Textures: 7
Number of Materials: 1
Number of Material Instances: 1
Number of Bluprints: 2 - Geiger Counter Audio system, 3 - First Person Template
Number of Audio Waves: 21
Number of Audio Cues: 2
Sample rate / bit rate: 44.1 kHz, 16bit Mono WAVs
Do Sound FX loop: No
Minutes of audio provided: about 2 seconds
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial_BP included in the project.