Documentation: Online Documentation
Youtube: Burned Dead Forest Biome
Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation or painting.
Highquality photogrammetry models and textures of burned and dead trees, rocks, debris and more. All assets with full sets of LODs, tweaked for maximum performance at photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, debris, twigs and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, wind system and procedural winter system. Powerful materials and landscape shader, highly tweakable.
FEATURES:
- Highquality photogrammetry models and textures
- Procedural forest generation
- Procedural winter system (4.26)
- Interactive Foliage
- Fire particle system
- 4 paintable landscape layers
- Paintable procedural water puddles
- Procedural slope material
- Procedural ground cover
- Water & Wetness material (4.26)
- Procedural moss function
- PDO shadow function (4.26)
- BP Wind system (4.26)
- Full set of LODs for most assets + billboards
- 4qkm example map (showcase)
Technical Details
ASSET LIST:
- Large Burned/Dead Trees: 6
- Medium Burned/Dead Trees: 6
- Small Burned/Dead Trees: 4
- Fallen Burned Trees: 3
- Plants: 27
- Ground Cover: 29
- Rocks: 11
- Slopes: 15 (5x3)
- Debris: 16
- Background: 2
- Ground Materials: 9
- Particles Systems: 6
- Blueprints: 3
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: ~22000/5000/2500/150 (trees) ~3000-750 (medium assets), ~1500-50 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 126
Number of Materials and Material Instances: 162
Number of Textures: 189
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: BDF Default Settings (4.26)
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