Simple Weapon Trace System

Try game asset Simple Weapon Trace System 4.26 Unreal Engine for your project.

Game Assets
  • Platform

    Unreal Engine

  • Version

    4.26

  • Number

    102720

Description

The Simple Weapon Trace System is a system comprised primarily of one component, the SimpleWeaponTrace_component. This component can be attached to any weapon, projectile, character, or any other intended damage-dealing entity and activated at will to perform traces that interpolate between frames with optional substepping. Sockets or collision shapes (box and sphere compatible) can be utilized to perform the traces and collision shapes can be assigned custom damage modifiers through component tags.


Preview video


Implementation video


Forum thread with changelog


Technical Details

Features:

  •  Tracing with frame-to-frame interpolation
  •  Trace substepping to preserve arcs during fast movements or low frame rates
  • Trace collision shapes (box and sphere) or sockets (line trace)
  • Per-collision shape damage modifier through use of component tags
  •  Trace blocking, direction checking, and max hit count settings
  • Component event dispatchers for a variety of hit events
  • Debug lines and prints displaying useful hit information

Number of Blueprints: 1 component, 1 enum, 10+ example blueprints

Input: Keyboard, Mouse, F to freeze time, G for slow-mo, P to pause

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: N/A (untested)

Documentation:

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  • Unreal Engine
    Platform
  • 4.26
    Version
  • 102720
    Number